Jason Dias

Jason Dias

Software Engineer

Professional Profile

I am a professional software engineer with over 15 years of experience. I have consulted for high-profile agencies and companies in San Francisco, Los Angeles, and New York, and developed numerous award-winning websites and rich Internet applications, and games for clients including Old Navy, Reebok, Land Rover, Western Digital, 24 Hour Fitness, WAMU, NBC, Kodak, H& M, and Toyota.

My objective is to further advance my career as an engineer. I also look for the opportunity to push the bleeding edge in engineering, and I am always striving to be ahead of the technology curve in everything from new programming languages, frameworks, work-flows, and best practices.

Work Experience


Software Engineer

Riot Games

At Riot I've been focused on developing features surrounding the way players watch league of legends. I've also been focused on improving the application quality by heavily increasing our unit and functional testing coverage, as well as burning down technical debt.

These are some of the major player facing features I worked on:

  • Spectator Mode Client Features
  • In-Game UI features
  • Featured Games Module
  • Replay Browser and Client Features

At Riot I've been able to make use of many coding languages, and help out in many different code bases.

These are some of the languages I've used extensively at Riot

  • ActionScript 3 / Air / Flex
  • Javascript
  • Java
  • Ant
  • ScaleformGFX
  • C++

Feb 2010 - Jan 2011

Senior Developer

CIE Games

  • At CIE Games I helped create a Facebook game called Car Town, Car Town has over 7 million active players and is growing everyday.
  • I designed the framework architecture and the communication layer for Car Town which has allowed the rest of the team to build the game and implement new features quickly.
  • I implemented many features into the game and was responsible for completing both the Java back-end, and the flash front-end.
  • I implemented a work-flow to allow the team to efficiently collaborate on the project.

Mar 2009 - Oct 2009

Forward Experience Strategist

Usability Pro

At UPro I was responsible for setting up a rapid development work-flow, creating flash demos/prototypes of enterprise software, create dynamic websites utilizing php, flash, html and css.

Mar 2006 - Mar 2009

Associate Director of Development

The Buddy Group

At TBG I created numerous interactive websites, games, and applications, 13 of my projects won OC Addy Awards in 2008. I was responsible for the companies development standards & best practices, I also created a learning program for Junior and Mid-Level developers to accelerate their learning and become a more productive asset to our team. During my time at TBG I lead many projects from concept to completion, and managed the IT department.

Oct 2003 - Mar 2006

Lead Developer

Globalist Internet Technologies

During my time at GITI, I was the lead developer for a major production music supplier called APM Music, I was tasked with creating a massive searching and reporting system called MyAPM, this system was built using MySQL, PHP, and Flash. When I started the project over 770k music tracks all had to categorized and indexed on a 3 TB storage system. I am responsible for creating the backend, frontend, and management areas of the system. http://www.apmmusic.com/myapm. I also worked on many other web projects as well.

Oct 2004 - Mar 2005

Flash Developer

Visual Perspectives Internet

At VPI I created many flash games & activities for clients such as Dairy Queen, R.L. Stine, Paramount, Mattel. One project worth noting was for AOL's KOL Clubhouse, this was a flash based isometric chat room, where kids could decorate their room with objects such as chairs, tables, games, etc, they could also customize the look of their avatar. This site also had mini multiplayer games and activities incorporated such as a whiteboard and a tic-tac-toe game.

Jan 2000 - Oct 2003

Technology Officer

Sineplex Entertainment

I was responsible for the entire technology of this company, everything from setting up the secure network to building the computers used as workstations, editing stations, and encoding farms. I was also in charge of the video encoding process; I created the work-flow for taking DVDs and turning them into streaming video using WMV and Flash. I also created the companies website, back-end management system, and numerous other responsibilities.

Jan 1998 - Jan 2000

Web Developer

Under Pressure Research & Development

I was responsible for creating and updating content on the companies e-commerce website, as well as creating flash intros, and advertisements. I created a 3D product viewer. I also lead the project of converting the site from html into a flash shopping site.

Mar 1998 - Jan 2000

Web Developer


At GXPlanet I was responsible for bringing flash based cartoons alive, also creating the flash website for the companies e-comm solution, this included a full shopping cart in flash, with a 3d product viewer utilizing images I shot & produced, as well as images from EVoX.

Technical Skills

2 years


13 years

Actionscript 2

7 years

Actionscript 3

6 years


13 years


3 months


12 years


12 years


5 years


3 year

iPhone (Objective C)

15 years


Framework Experience













IntelliJ IDEA

Adobe Flash Builder

Adobe Flash Professional

Windows or OSx


Orange Coast College

Studied Physics and Trig

Work Examples

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